Echoes of Avarin · Epilog

A match-3 that fights back in real time.

The boss does not wait for your move. You weave patterns against a closing window, read what he puts on the board, and answer it in the right colour before it lands. No energy, no ads, no power for sale — what you earn, you earn by playing.

Get the Alpha Watch the trailer

Android · free alpha One run, five bosses, one score Offline, portrait, one thumb
Echoes of Avarin key art: a figure on a cliff above a valley of ruins, holding a light
What makes it different

Four things you will notice in the first minute

It looks like a match-3. It plays like a boss fight. The board is the battlefield, and every rule below exists to make a move mean something.

The window closes

Your first move opens a Weave. Every move after it has to extend the pattern, and the window to do so shrinks each time. Five stones forge a special; let go too early and you get less, hold on too long and the boss acts while you are still thinking.

Every threat has a price, and a colour

The boss puts states on your stones — a Threat with a clock, an Infection that rots, ice that locks, a tear in the board. Each shows the colour that answers it and how many stones it costs. Pay in full and it is gone. Fall short and the shortfall comes for you.

Five pools, five buttons, no cooldowns

Every stone you weave pays its pool. A full pool is a button: a strike, a heal, a block, a few seconds bought back. What you can do is always readable off the board — there is no second screen to check.

Nothing that matters is for sale

Skill points come from challenges — things you do anyway while learning — and cap at fifty for everyone. No loot boxes, no boosters, no energy, no daily logins. When the ladder ends in an endless fight, the only difference between players is how well they play.

One night, five forms

The boss is not defeated. It changes.

One figure, one room, five forms. Each one teaches a word before it combines it with the ones you already know. There is no victory screen between them — it comes apart and the next form is standing where it stood, and you are still on the board.

The Reader I
The ReaderTeaches the Threat: a clock on a stone, a price in Defense.
The Drainer II
The DrainerHollows your stones so they pay half. Rune wakes them.
The Corrupted III
The CorruptedInfection that spreads and rots into a toll. Vitality cleanses.
The Warden IV
The WardenFreezes stones in place and tears cells out of the board.
The True Form V
The True FormEverything at once, and it never stops tightening. This is where the score is.
A run

Short to start, long to master

  1. Four rungs teach the vocabulary. Each boss opens with his own word alone, then combines it with what you have learned. Beat him and the next one rises on a fresh board, full health, no loading screen.
  2. The fifth never falls. The True Form refills its bar every time you break it and turns the same script up a notch. Every point you score makes the next harder to take.
  3. The score is damage dealt to the True Form. Nothing else. Surviving longer is shown, not ranked, because sitting still is not the game.
  4. You come back where you fell. The highest rung you reached is where the next run begins. Starting over is always a choice, never a punishment.

The promise

  • No ads
  • No loot boxes, no boosters
  • No energy, no daily limits
  • No skill points for money
  • Skill points earned by challenges, capped for everyone
  • The first three forms free; the full game one purchase
  • Plays offline
Skills

Five paths, sixty runes, fifty points

Every colour on the board has a path in the tree, and every path has the same shape: a root that opens it, three branches off the root, a trunk that climbs through Power to the path's own idea and its charge. A rune carries no word. Tap it and it tells you what it is, what it does, and what it costs.

The Momentum path of the skill tree: twelve red runes on a dark ground, joined by glowing threads, some lit and some dark
The Momentum path. Lit runes are taken, dark ones are open, dimmed ones wait for the rung below.
  1. Points come from challenges. Weave five stones, forge a special, answer a threat in time — things you do anyway while learning. The table pays more than the cap, so nobody has to do all of it.
  2. Fifty is the cap, for everyone. One path whole and a little over, or two charges by the shortest road, or three paths begun and none of them deep. There is no way to have more.
  3. Every second rank is its own rune. The same thing, stronger, at a higher price: the sink for a path you mean, instead of a fourth path you do not.
  4. A special pays on another path. The sword is bought with the shield, whether or not the shield is skilled. A build holds at most two charges.
  5. A wrong tap costs a tap. The last three placements can be taken back. A change of build is a reset, and a reset takes everything — the ladder starts again from the first boss with a build that was carried, not fitted to the final one.
Alpha

Play it now, rough edges included

This is an alpha: the fight is in, the ladder is in, the tutorial is in. Some of what makes it a finished game is not. If you play it and tell us what you found, you are part of how it gets there.

Platform
Android 8 or later, portrait
Size
About 220 MB
Language
English
Costs
Nothing, and no account

What is in: five bosses in one arena, each with an entrance, a way of standing there, a wind-up to every strike and a transformation into the next; the full board with specials and every threat; five pool actions that burn when they are full and land as a gash, as lightning or as a flash; the skill tree as sixty runes and the rewards that pay for it; a table of your own runs; a tutorial; a pause.

What is not yet: a global leaderboard, sound beyond stand-ins for a good many cues, and the balance is still moving. The score is real, and your phone keeps it, but it is not ranked against anyone yet.

Download the APK

Version 0.3 · alpha · built from the current main branch.

Installing

  1. Open the downloaded file on your phone.
  2. Android will ask to allow installs from this source. Allow it once.
  3. Start the game. The tutorial begins on first launch; skip it any time.

The APK is signed by Spooner Games. It asks for no permissions and sends nothing anywhere.

Support

If you want to help

Echoes of Avarin is a private indie project, made by one person at Spooner Games. Everything you see — the bosses, the board, the sound — is paid for out of one pocket and, if you choose, by you. None of it will ever be paid for by ads.

Play, and say what you found

The most useful thing right now. A move that felt wrong, a threat you could not read, a fight that was too easy — that is exactly what the alpha is for.

Send feedback

Tell someone

A game like this is not found by algorithm. If you know one person who likes a fight that fights back, send them here.

Share the page

Fund the next boss

Art and sound cost money. If you enjoy what is being built, you can support its continued development. A contribution is entirely voluntary: it buys no product, no access and no advantage in the game, for anyone, and nothing else in return. It is not a charitable donation and is not tax-deductible.

Support via PayPal
AI transparency

Made with AI tools, by one person

Generative AI is part of how this game is made, and this is where we say exactly which part.

The game is the developer's. The idea, the rules — the closing window, the priced threats, the pools as buttons, the ladder of five forms — the bosses and what each of them does, the world, the words on the board, and every decision about how it should feel were conceived, designed and written by Falko Löffler at Spooner Games, and are set down in a design document that predates any picture.

Much of what you see and hear was produced with AI tools. The boss scenes and their animated shots, the stones, the HUD art, the key art, the music and the sound stand-ins, the trailer's title cards, and parts of the text on this page were generated with generative AI, from the developer's briefs — then selected, redone, edited, cut and put together by him. Nothing here was published as it came out of a tool.

The code was written in dialogue with an AI assistant, directed and reviewed by the developer, against the design document and a test suite that holds every rule.

The label

  • Images, video, music and sound in this game and on this page: AI-generated, human-directed and edited
  • Game design, mechanics, world and writing: by the developer
  • Code: AI-assisted, developer-directed
  • No real person is depicted; no content is presented as a recording of real events

Disclosed in line with the transparency obligations of the EU AI Act (Regulation (EU) 2024/1689, Article 50).