The game is the developer's. The idea, the rules — the closing window, the priced
threats, the pools as buttons, the ladder of five forms — the bosses and what each of them
does, the world, the words on the board, and every decision about how it should feel were
conceived, designed and written by Falko Löffler at Spooner Games, and are set down in a
design document that predates any picture.
Much of what you see and hear was produced with AI tools. The boss scenes and
their animated shots, the stones, the HUD art, the key art, the music and the sound stand-ins,
the trailer's title cards, and parts of the text on this page were generated with generative
AI, from the developer's briefs — then selected, redone, edited, cut and put together by him.
Nothing here was published as it came out of a tool.
The code was written in dialogue with an AI assistant, directed and reviewed by the
developer, against the design document and a test suite that holds every rule.